분류 전체보기112 2.2 Skia Canvas - clip Rect & Region 1. 아래 모양을 렌더링 해보자.void draw(SkCanvas* canvas) { SkPaint paint; for (SkClipOp op: { SkClipOp::kIntersect, SkClipOp::kDifference } ) { canvas->save(); canvas->clipRect(SkRect::MakeWH(90, 120), op, false); canvas->drawCircle(100, 100, 60, paint); canvas->restore(); canvas->translate(80, 0); }}kIntersect (교집합) : 초록색 부분우측으로 80만큼 이동한 뒤kDifference (차집합) : 빨간.. 2025. 5. 2. 2.1 Skia Canvas - clip Path 1. ClipRect void draw(SkCanvas* canvas) { canvas->save(); canvas->clipRect(SkRect::MakeWH(256, 128)); canvas->clear(SkColorSetARGB(0x80, 0xFF, 0x00, 0x00)); canvas->restore(); canvas->save(); canvas->clipRect(SkRect::MakeWH(150, 192)); canvas->clear(SkColorSetARGB(0x80, 0x00, 0xFF, 0x00)); canvas->restore(); canvas->clipRect(SkRect::MakeWH(75, 256)); canvas->clear(S.. 2025. 4. 30. 1. SkCanvas Overview 1 ㅅㅂ 널정복git clone https://skia.googlesource.com/skia.git# fetch skiacd skiapython3 tools/git-sync-depspython3 bin/fetch-ninjabin/gn gen out/Debugtools/install_dependencies.sh 빌드를 해보자.ninja -C out/Debug skiagn gen out/Static --args='is_component_build=false'# 이렇게 해줘야 static 빌드가 되네ninja -C out/Static -v 1. 별 렌더링void draw(SkCanvas* canvas) { const SkScalar scale = 256.0f; const SkScalar R = 0.. 2025. 4. 29. Chapter 6.4 Polka Dot char LightPosition = ProgramManagerObj->ProgramGetUniformLocation(program,(char*)"LightPosView");char ModelColor = ProgramManagerObj->ProgramGetUniformLocation(program, (char*)"ModelColor");char DotColor = ProgramManagerObj->ProgramGetUniformLocation(program, (char*)"DotColor");char BackSideModelColor = ProgramManagerObj->ProgramGetUniformLocation(program, (char*)"BackSideMode.. 2025. 4. 24. 이전 1 2 3 4 ··· 28 다음